Physically Based Renderer
Project Details
A rendering engine supporting on Unreal's subset of Physically Based Rendering. Supports PBR, Area lights, Volumetric lights, Environments Maps, HDR, Screen-space Reflections, Anti-Aliasing and HBAO+. Also includes a custom tiled-deferred rendering pipeline that entirely run of the GPU with compute shaders to improve rendering performance.
Project Information
- Category: gamedev, graphics
- Stack: c++, opengl, glsl