Sidharth Anand

Polyglot Programmer

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Physically Based Renderer

Project Details

A rendering engine supporting on Unreal's subset of Physically Based Rendering. Supports PBR, Area lights, Volumetric lights, Environments Maps, HDR, Screen-space Reflections, Anti-Aliasing and HBAO+. Also includes a custom tiled-deferred rendering pipeline that entirely run of the GPU with compute shaders to improve rendering performance.

Project Information
  • Category: gamedev, graphics
  • Stack: c++, opengl, glsl
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